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- import { ErrorCodes, callWithErrorHandling } from './errorHandling'
- import { Awaited, isArray, NOOP } from '@vue/shared'
- import { ComponentInternalInstance, getComponentName } from './component'
- import { warn } from './warning'
- export interface SchedulerJob extends Function {
- id?: number
- pre?: boolean
- active?: boolean
- computed?: boolean
- /**
- * Indicates whether the effect is allowed to recursively trigger itself
- * when managed by the scheduler.
- *
- * By default, a job cannot trigger itself because some built-in method calls,
- * e.g. Array.prototype.push actually performs reads as well (#1740) which
- * can lead to confusing infinite loops.
- * The allowed cases are component update functions and watch callbacks.
- * Component update functions may update child component props, which in turn
- * trigger flush: "pre" watch callbacks that mutates state that the parent
- * relies on (#1801). Watch callbacks doesn't track its dependencies so if it
- * triggers itself again, it's likely intentional and it is the user's
- * responsibility to perform recursive state mutation that eventually
- * stabilizes (#1727).
- */
- allowRecurse?: boolean
- /**
- * Attached by renderer.ts when setting up a component's render effect
- * Used to obtain component information when reporting max recursive updates.
- * dev only.
- */
- ownerInstance?: ComponentInternalInstance
- }
- export type SchedulerJobs = SchedulerJob | SchedulerJob[]
- let isFlushing = false
- let isFlushPending = false
- const queue: SchedulerJob[] = []
- let flushIndex = 0
- const pendingPostFlushCbs: SchedulerJob[] = []
- let activePostFlushCbs: SchedulerJob[] | null = null
- let postFlushIndex = 0
- const resolvedPromise = /*#__PURE__*/ Promise.resolve() as Promise<any>
- let currentFlushPromise: Promise<void> | null = null
- const RECURSION_LIMIT = 100
- type CountMap = Map<SchedulerJob, number>
- export function nextTick<T = void, R = void>(
- this: T,
- fn?: (this: T) => R
- ): Promise<Awaited<R>> {
- const p = currentFlushPromise || resolvedPromise
- return fn ? p.then(this ? fn.bind(this) : fn) : p
- }
- // #2768
- // Use binary-search to find a suitable position in the queue,
- // so that the queue maintains the increasing order of job's id,
- // which can prevent the job from being skipped and also can avoid repeated patching.
- function findInsertionIndex(id: number) {
- // the start index should be `flushIndex + 1`
- let start = flushIndex + 1
- let end = queue.length
- while (start < end) {
- const middle = (start + end) >>> 1
- const middleJob = queue[middle]
- const middleJobId = getId(middleJob)
- if (middleJobId < id || (middleJobId === id && middleJob.pre)) {
- start = middle + 1
- } else {
- end = middle
- }
- }
- return start
- }
- export function queueJob(job: SchedulerJob) {
- // the dedupe search uses the startIndex argument of Array.includes()
- // by default the search index includes the current job that is being run
- // so it cannot recursively trigger itself again.
- // if the job is a watch() callback, the search will start with a +1 index to
- // allow it recursively trigger itself - it is the user's responsibility to
- // ensure it doesn't end up in an infinite loop.
- if (
- !queue.length ||
- !queue.includes(
- job,
- isFlushing && job.allowRecurse ? flushIndex + 1 : flushIndex
- )
- ) {
- if (job.id == null) {
- queue.push(job)
- } else {
- queue.splice(findInsertionIndex(job.id), 0, job)
- }
- queueFlush()
- }
- }
- function queueFlush() {
- if (!isFlushing && !isFlushPending) {
- isFlushPending = true
- currentFlushPromise = resolvedPromise.then(flushJobs)
- }
- }
- export function invalidateJob(job: SchedulerJob) {
- const i = queue.indexOf(job)
- if (i > flushIndex) {
- queue.splice(i, 1)
- }
- }
- export function queuePostFlushCb(cb: SchedulerJobs) {
- if (!isArray(cb)) {
- if (
- !activePostFlushCbs ||
- !activePostFlushCbs.includes(
- cb,
- cb.allowRecurse ? postFlushIndex + 1 : postFlushIndex
- )
- ) {
- pendingPostFlushCbs.push(cb)
- }
- } else {
- // if cb is an array, it is a component lifecycle hook which can only be
- // triggered by a job, which is already deduped in the main queue, so
- // we can skip duplicate check here to improve perf
- pendingPostFlushCbs.push(...cb)
- }
- queueFlush()
- }
- export function flushPreFlushCbs(
- instance?: ComponentInternalInstance,
- seen?: CountMap,
- // if currently flushing, skip the current job itself
- i = isFlushing ? flushIndex + 1 : 0
- ) {
- if (__DEV__) {
- seen = seen || new Map()
- }
- for (; i < queue.length; i++) {
- const cb = queue[i]
- if (cb && cb.pre) {
- if (instance && cb.id !== instance.uid) {
- continue
- }
- if (__DEV__ && checkRecursiveUpdates(seen!, cb)) {
- continue
- }
- queue.splice(i, 1)
- i--
- cb()
- }
- }
- }
- export function flushPostFlushCbs(seen?: CountMap) {
- if (pendingPostFlushCbs.length) {
- const deduped = [...new Set(pendingPostFlushCbs)]
- pendingPostFlushCbs.length = 0
- // #1947 already has active queue, nested flushPostFlushCbs call
- if (activePostFlushCbs) {
- activePostFlushCbs.push(...deduped)
- return
- }
- activePostFlushCbs = deduped
- if (__DEV__) {
- seen = seen || new Map()
- }
- activePostFlushCbs.sort((a, b) => getId(a) - getId(b))
- for (
- postFlushIndex = 0;
- postFlushIndex < activePostFlushCbs.length;
- postFlushIndex++
- ) {
- if (
- __DEV__ &&
- checkRecursiveUpdates(seen!, activePostFlushCbs[postFlushIndex])
- ) {
- continue
- }
- activePostFlushCbs[postFlushIndex]()
- }
- activePostFlushCbs = null
- postFlushIndex = 0
- }
- }
- const getId = (job: SchedulerJob): number =>
- job.id == null ? Infinity : job.id
- const comparator = (a: SchedulerJob, b: SchedulerJob): number => {
- const diff = getId(a) - getId(b)
- if (diff === 0) {
- if (a.pre && !b.pre) return -1
- if (b.pre && !a.pre) return 1
- }
- return diff
- }
- function flushJobs(seen?: CountMap) {
- isFlushPending = false
- isFlushing = true
- if (__DEV__) {
- seen = seen || new Map()
- }
- // Sort queue before flush.
- // This ensures that:
- // 1. Components are updated from parent to child. (because parent is always
- // created before the child so its render effect will have smaller
- // priority number)
- // 2. If a component is unmounted during a parent component's update,
- // its update can be skipped.
- queue.sort(comparator)
- // conditional usage of checkRecursiveUpdate must be determined out of
- // try ... catch block since Rollup by default de-optimizes treeshaking
- // inside try-catch. This can leave all warning code unshaked. Although
- // they would get eventually shaken by a minifier like terser, some minifiers
- // would fail to do that (e.g. https://github.com/evanw/esbuild/issues/1610)
- const check = __DEV__
- ? (job: SchedulerJob) => checkRecursiveUpdates(seen!, job)
- : NOOP
- try {
- for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
- const job = queue[flushIndex]
- if (job && job.active !== false) {
- if (__DEV__ && check(job)) {
- continue
- }
- // console.log(`running:`, job.id)
- callWithErrorHandling(job, null, ErrorCodes.SCHEDULER)
- }
- }
- } finally {
- flushIndex = 0
- queue.length = 0
- flushPostFlushCbs(seen)
- isFlushing = false
- currentFlushPromise = null
- // some postFlushCb queued jobs!
- // keep flushing until it drains.
- if (queue.length || pendingPostFlushCbs.length) {
- flushJobs(seen)
- }
- }
- }
- function checkRecursiveUpdates(seen: CountMap, fn: SchedulerJob) {
- if (!seen.has(fn)) {
- seen.set(fn, 1)
- } else {
- const count = seen.get(fn)!
- if (count > RECURSION_LIMIT) {
- const instance = fn.ownerInstance
- const componentName = instance && getComponentName(instance.type)
- warn(
- `Maximum recursive updates exceeded${
- componentName ? ` in component <${componentName}>` : ``
- }. ` +
- `This means you have a reactive effect that is mutating its own ` +
- `dependencies and thus recursively triggering itself. Possible sources ` +
- `include component template, render function, updated hook or ` +
- `watcher source function.`
- )
- return true
- } else {
- seen.set(fn, count + 1)
- }
- }
- }
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