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- import {
- EffectFlags,
- type SchedulerJob,
- SchedulerJobFlags,
- type WatchScheduler,
- } from '@vue/reactivity'
- import type { ComponentInternalInstance } from './component'
- import { isArray } from '@vue/shared'
- export type SchedulerJobs = SchedulerJob | SchedulerJob[]
- export type QueueEffect = (
- cb: SchedulerJobs,
- suspense: ComponentInternalInstance | null,
- ) => void
- let isFlushing = false
- let isFlushPending = false
- // TODO: The queues in Vapor need to be merged with the queues in Core.
- // this is a temporary solution, the ultimate goal is to support
- // the mixed use of vapor components and default components.
- const queue: SchedulerJob[] = []
- let flushIndex = 0
- // TODO: The queues in Vapor need to be merged with the queues in Core.
- // this is a temporary solution, the ultimate goal is to support
- // the mixed use of vapor components and default components.
- const pendingPostFlushCbs: SchedulerJob[] = []
- let activePostFlushCbs: SchedulerJob[] | null = null
- let postFlushIndex = 0
- const resolvedPromise = /*#__PURE__*/ Promise.resolve() as Promise<any>
- let currentFlushPromise: Promise<void> | null = null
- export function queueJob(job: SchedulerJob) {
- if (!(job.flags! & SchedulerJobFlags.QUEUED)) {
- if (job.id == null) {
- queue.push(job)
- } else if (
- // fast path when the job id is larger than the tail
- !(job.flags! & SchedulerJobFlags.PRE) &&
- job.id >= (queue[queue.length - 1]?.id || 0)
- ) {
- queue.push(job)
- } else {
- queue.splice(findInsertionIndex(job.id), 0, job)
- }
- if (!(job.flags! & SchedulerJobFlags.ALLOW_RECURSE)) {
- job.flags! |= SchedulerJobFlags.QUEUED
- }
- queueFlush()
- }
- }
- export function queuePostRenderEffect(cb: SchedulerJobs) {
- if (!isArray(cb)) {
- if (!(cb.flags! & SchedulerJobFlags.QUEUED)) {
- pendingPostFlushCbs.push(cb)
- if (!(cb.flags! & SchedulerJobFlags.ALLOW_RECURSE)) {
- cb.flags! |= SchedulerJobFlags.QUEUED
- }
- }
- } else {
- // if cb is an array, it is a component lifecycle hook which can only be
- // triggered by a job, which is already deduped in the main queue, so
- // we can skip duplicate check here to improve perf
- pendingPostFlushCbs.push(...cb)
- }
- queueFlush()
- }
- function queueFlush() {
- if (!isFlushing && !isFlushPending) {
- isFlushPending = true
- currentFlushPromise = resolvedPromise.then(flushJobs)
- }
- }
- export function flushPostFlushCbs() {
- if (!pendingPostFlushCbs.length) return
- const deduped = [...new Set(pendingPostFlushCbs)]
- pendingPostFlushCbs.length = 0
- // #1947 already has active queue, nested flushPostFlushCbs call
- if (activePostFlushCbs) {
- activePostFlushCbs.push(...deduped)
- return
- }
- activePostFlushCbs = deduped
- activePostFlushCbs.sort((a, b) => getId(a) - getId(b))
- for (
- postFlushIndex = 0;
- postFlushIndex < activePostFlushCbs.length;
- postFlushIndex++
- ) {
- activePostFlushCbs[postFlushIndex]()
- activePostFlushCbs[postFlushIndex].flags! &= ~SchedulerJobFlags.QUEUED
- }
- activePostFlushCbs = null
- postFlushIndex = 0
- }
- // TODO: dev mode and checkRecursiveUpdates
- function flushJobs() {
- isFlushPending = false
- isFlushing = true
- // Sort queue before flush.
- // This ensures that:
- // 1. Components are updated from parent to child. (because parent is always
- // created before the child so its render effect will have smaller
- // priority number)
- // 2. If a component is unmounted during a parent component's update,
- // its update can be skipped.
- queue.sort(comparator)
- try {
- for (let i = 0; i < queue!.length; i++) {
- queue[i]()
- queue[i].flags! &= ~SchedulerJobFlags.QUEUED
- }
- } finally {
- flushIndex = 0
- queue.length = 0
- flushPostFlushCbs()
- isFlushing = false
- currentFlushPromise = null
- // some postFlushCb queued jobs!
- // keep flushing until it drains.
- if (queue.length || pendingPostFlushCbs.length) {
- flushJobs()
- }
- }
- }
- export function nextTick<T = void, R = void>(
- this: T,
- fn?: (this: T) => R,
- ): Promise<Awaited<R>> {
- const p = currentFlushPromise || resolvedPromise
- return fn ? p.then(this ? fn.bind(this) : fn) : p
- }
- // #2768
- // Use binary-search to find a suitable position in the queue,
- // so that the queue maintains the increasing order of job's id,
- // which can prevent the job from being skipped and also can avoid repeated patching.
- function findInsertionIndex(id: number) {
- // the start index should be `flushIndex + 1`
- let start = flushIndex + 1
- let end = queue.length
- while (start < end) {
- const middle = (start + end) >>> 1
- const middleJob = queue[middle]
- const middleJobId = getId(middleJob)
- if (
- middleJobId < id ||
- (middleJobId === id && middleJob.flags! & SchedulerJobFlags.PRE)
- ) {
- start = middle + 1
- } else {
- end = middle
- }
- }
- return start
- }
- const getId = (job: SchedulerJob): number =>
- job.id == null ? Infinity : job.id
- const comparator = (a: SchedulerJob, b: SchedulerJob): number => {
- const diff = getId(a) - getId(b)
- if (diff === 0) {
- const isAPre = a.flags! & SchedulerJobFlags.PRE
- const isBPre = b.flags! & SchedulerJobFlags.PRE
- if (isAPre && !isBPre) return -1
- if (isBPre && !isAPre) return 1
- }
- return diff
- }
- export type SchedulerFactory = (
- instance: ComponentInternalInstance | null,
- ) => WatchScheduler
- export const createVaporSyncScheduler: SchedulerFactory =
- instance => (job, effect, immediateFirstRun, hasCb) => {
- if (immediateFirstRun) {
- effect.flags |= EffectFlags.NO_BATCH
- if (!hasCb) effect.run()
- } else {
- job()
- }
- }
- export const createVaporPreScheduler: SchedulerFactory =
- instance => (job, effect, immediateFirstRun, hasCb) => {
- if (!immediateFirstRun) {
- job.flags! |= SchedulerJobFlags.PRE
- if (instance) job.id = instance.uid
- queueJob(job)
- } else if (!hasCb) {
- effect.run()
- }
- }
- export const createVaporPostScheduler: SchedulerFactory =
- instance => (job, effect, immediateFirstRun, hasCb) => {
- if (!immediateFirstRun) {
- queuePostRenderEffect(job)
- } else if (!hasCb) {
- queuePostRenderEffect(effect.run.bind(effect))
- }
- }
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