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- import { ErrorCodes, callWithErrorHandling, handleError } from './errorHandling'
- import { NOOP, isArray } from '@vue/shared'
- import { type ComponentInternalInstance, getComponentName } from './component'
- export enum SchedulerJobFlags {
- QUEUED = 1 << 0,
- PRE = 1 << 1,
- /**
- * Indicates whether the effect is allowed to recursively trigger itself
- * when managed by the scheduler.
- *
- * By default, a job cannot trigger itself because some built-in method calls,
- * e.g. Array.prototype.push actually performs reads as well (#1740) which
- * can lead to confusing infinite loops.
- * The allowed cases are component update functions and watch callbacks.
- * Component update functions may update child component props, which in turn
- * trigger flush: "pre" watch callbacks that mutates state that the parent
- * relies on (#1801). Watch callbacks doesn't track its dependencies so if it
- * triggers itself again, it's likely intentional and it is the user's
- * responsibility to perform recursive state mutation that eventually
- * stabilizes (#1727).
- */
- ALLOW_RECURSE = 1 << 2,
- DISPOSED = 1 << 3,
- }
- export interface SchedulerJob extends Function {
- id?: number
- /**
- * flags can technically be undefined, but it can still be used in bitwise
- * operations just like 0.
- */
- flags?: SchedulerJobFlags
- /**
- * Attached by renderer.ts when setting up a component's render effect
- * Used to obtain component information when reporting max recursive updates.
- */
- i?: ComponentInternalInstance
- }
- export type SchedulerJobs = SchedulerJob | SchedulerJob[]
- const queue: SchedulerJob[] = []
- let flushIndex = -1
- const pendingPostFlushCbs: SchedulerJob[] = []
- let activePostFlushCbs: SchedulerJob[] | null = null
- let postFlushIndex = 0
- const resolvedPromise = /*@__PURE__*/ Promise.resolve() as Promise<any>
- let currentFlushPromise: Promise<void> | null = null
- const RECURSION_LIMIT = 100
- type CountMap = Map<SchedulerJob, number>
- export function nextTick(): Promise<void>
- export function nextTick<T, R>(
- this: T,
- fn: (this: T) => R | Promise<R>,
- ): Promise<R>
- export function nextTick<T, R>(
- this: T,
- fn?: (this: T) => R | Promise<R>,
- ): Promise<void | R> {
- const p = currentFlushPromise || resolvedPromise
- return fn ? p.then(this ? fn.bind(this) : fn) : p
- }
- // Use binary-search to find a suitable position in the queue. The queue needs
- // to be sorted in increasing order of the job ids. This ensures that:
- // 1. Components are updated from parent to child. As the parent is always
- // created before the child it will always have a smaller id.
- // 2. If a component is unmounted during a parent component's update, its update
- // can be skipped.
- // A pre watcher will have the same id as its component's update job. The
- // watcher should be inserted immediately before the update job. This allows
- // watchers to be skipped if the component is unmounted by the parent update.
- function findInsertionIndex(id: number) {
- let start = flushIndex + 1
- let end = queue.length
- while (start < end) {
- const middle = (start + end) >>> 1
- const middleJob = queue[middle]
- const middleJobId = getId(middleJob)
- if (
- middleJobId < id ||
- (middleJobId === id && middleJob.flags! & SchedulerJobFlags.PRE)
- ) {
- start = middle + 1
- } else {
- end = middle
- }
- }
- return start
- }
- export function queueJob(job: SchedulerJob): void {
- if (!(job.flags! & SchedulerJobFlags.QUEUED)) {
- const jobId = getId(job)
- const lastJob = queue[queue.length - 1]
- if (
- !lastJob ||
- // fast path when the job id is larger than the tail
- (!(job.flags! & SchedulerJobFlags.PRE) && jobId >= getId(lastJob))
- ) {
- queue.push(job)
- } else {
- queue.splice(findInsertionIndex(jobId), 0, job)
- }
- job.flags! |= SchedulerJobFlags.QUEUED
- queueFlush()
- }
- }
- function queueFlush() {
- if (!currentFlushPromise) {
- currentFlushPromise = resolvedPromise.then(flushJobs)
- }
- }
- export function queuePostFlushCb(cb: SchedulerJobs): void {
- if (!isArray(cb)) {
- if (activePostFlushCbs && cb.id === -1) {
- activePostFlushCbs.splice(postFlushIndex + 1, 0, cb)
- } else if (!(cb.flags! & SchedulerJobFlags.QUEUED)) {
- pendingPostFlushCbs.push(cb)
- cb.flags! |= SchedulerJobFlags.QUEUED
- }
- } else {
- // if cb is an array, it is a component lifecycle hook which can only be
- // triggered by a job, which is already deduped in the main queue, so
- // we can skip duplicate check here to improve perf
- pendingPostFlushCbs.push(...cb)
- }
- queueFlush()
- }
- export function flushPreFlushCbs(
- instance?: ComponentInternalInstance,
- seen?: CountMap,
- // skip the current job
- i: number = flushIndex + 1,
- ): void {
- if (__DEV__) {
- seen = seen || new Map()
- }
- for (; i < queue.length; i++) {
- const cb = queue[i]
- if (cb && cb.flags! & SchedulerJobFlags.PRE) {
- if (instance && cb.id !== instance.uid) {
- continue
- }
- if (__DEV__ && checkRecursiveUpdates(seen!, cb)) {
- continue
- }
- queue.splice(i, 1)
- i--
- if (cb.flags! & SchedulerJobFlags.ALLOW_RECURSE) {
- cb.flags! &= ~SchedulerJobFlags.QUEUED
- }
- cb()
- if (!(cb.flags! & SchedulerJobFlags.ALLOW_RECURSE)) {
- cb.flags! &= ~SchedulerJobFlags.QUEUED
- }
- }
- }
- }
- export function flushPostFlushCbs(seen?: CountMap): void {
- if (pendingPostFlushCbs.length) {
- const deduped = [...new Set(pendingPostFlushCbs)].sort(
- (a, b) => getId(a) - getId(b),
- )
- pendingPostFlushCbs.length = 0
- // #1947 already has active queue, nested flushPostFlushCbs call
- if (activePostFlushCbs) {
- activePostFlushCbs.push(...deduped)
- return
- }
- activePostFlushCbs = deduped
- if (__DEV__) {
- seen = seen || new Map()
- }
- for (
- postFlushIndex = 0;
- postFlushIndex < activePostFlushCbs.length;
- postFlushIndex++
- ) {
- const cb = activePostFlushCbs[postFlushIndex]
- if (__DEV__ && checkRecursiveUpdates(seen!, cb)) {
- continue
- }
- if (cb.flags! & SchedulerJobFlags.ALLOW_RECURSE) {
- cb.flags! &= ~SchedulerJobFlags.QUEUED
- }
- if (!(cb.flags! & SchedulerJobFlags.DISPOSED)) cb()
- cb.flags! &= ~SchedulerJobFlags.QUEUED
- }
- activePostFlushCbs = null
- postFlushIndex = 0
- }
- }
- const getId = (job: SchedulerJob): number =>
- job.id == null ? (job.flags! & SchedulerJobFlags.PRE ? -1 : Infinity) : job.id
- function flushJobs(seen?: CountMap) {
- if (__DEV__) {
- seen = seen || new Map()
- }
- // conditional usage of checkRecursiveUpdate must be determined out of
- // try ... catch block since Rollup by default de-optimizes treeshaking
- // inside try-catch. This can leave all warning code unshaked. Although
- // they would get eventually shaken by a minifier like terser, some minifiers
- // would fail to do that (e.g. https://github.com/evanw/esbuild/issues/1610)
- const check = __DEV__
- ? (job: SchedulerJob) => checkRecursiveUpdates(seen!, job)
- : NOOP
- try {
- for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
- const job = queue[flushIndex]
- if (job && !(job.flags! & SchedulerJobFlags.DISPOSED)) {
- if (__DEV__ && check(job)) {
- continue
- }
- if (job.flags! & SchedulerJobFlags.ALLOW_RECURSE) {
- job.flags! &= ~SchedulerJobFlags.QUEUED
- }
- callWithErrorHandling(
- job,
- job.i,
- job.i ? ErrorCodes.COMPONENT_UPDATE : ErrorCodes.SCHEDULER,
- )
- if (!(job.flags! & SchedulerJobFlags.ALLOW_RECURSE)) {
- job.flags! &= ~SchedulerJobFlags.QUEUED
- }
- }
- }
- } finally {
- // If there was an error we still need to clear the QUEUED flags
- for (; flushIndex < queue.length; flushIndex++) {
- const job = queue[flushIndex]
- if (job) {
- job.flags! &= ~SchedulerJobFlags.QUEUED
- }
- }
- flushIndex = -1
- queue.length = 0
- flushPostFlushCbs(seen)
- currentFlushPromise = null
- // If new jobs have been added to either queue, keep flushing
- if (queue.length || pendingPostFlushCbs.length) {
- flushJobs(seen)
- }
- }
- }
- function checkRecursiveUpdates(seen: CountMap, fn: SchedulerJob) {
- const count = seen.get(fn) || 0
- if (count > RECURSION_LIMIT) {
- const instance = fn.i
- const componentName = instance && getComponentName(instance.type)
- handleError(
- `Maximum recursive updates exceeded${
- componentName ? ` in component <${componentName}>` : ``
- }. ` +
- `This means you have a reactive effect that is mutating its own ` +
- `dependencies and thus recursively triggering itself. Possible sources ` +
- `include component template, render function, updated hook or ` +
- `watcher source function.`,
- null,
- ErrorCodes.APP_ERROR_HANDLER,
- )
- return true
- }
- seen.set(fn, count + 1)
- return false
- }
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