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- /**
- * Patch flags are optimization hints generated by the compiler.
- * when a block with dynamicChildren is encountered during diff, the algorithm
- * enters "optimized mode". In this mode, we know that the vdom is produced by
- * a render function generated by the compiler, so the algorithm only needs to
- * handle updates explicitly marked by these patch flags.
- *
- * Patch flags can be combined using the | bitwise operator and can be checked
- * using the & operator, e.g.
- *
- * ```js
- * const flag = TEXT | CLASS
- * if (flag & TEXT) { ... }
- * ```
- *
- * Check the `patchElement` function in '../../runtime-core/src/renderer.ts' to see how the
- * flags are handled during diff.
- */
- export enum PatchFlags {
- /**
- * Indicates an element with dynamic textContent (children fast path)
- */
- TEXT = 1,
- /**
- * Indicates an element with dynamic class binding.
- */
- CLASS = 1 << 1,
- /**
- * Indicates an element with dynamic style
- * The compiler pre-compiles static string styles into static objects
- * + detects and hoists inline static objects
- * e.g. `style="color: red"` and `:style="{ color: 'red' }"` both get hoisted
- * as:
- * ```js
- * const style = { color: 'red' }
- * render() { return e('div', { style }) }
- * ```
- */
- STYLE = 1 << 2,
- /**
- * Indicates an element that has non-class/style dynamic props.
- * Can also be on a component that has any dynamic props (includes
- * class/style). when this flag is present, the vnode also has a dynamicProps
- * array that contains the keys of the props that may change so the runtime
- * can diff them faster (without having to worry about removed props)
- */
- PROPS = 1 << 3,
- /**
- * Indicates an element with props with dynamic keys. When keys change, a full
- * diff is always needed to remove the old key. This flag is mutually
- * exclusive with CLASS, STYLE and PROPS.
- */
- FULL_PROPS = 1 << 4,
- /**
- * Indicates an element that requires props hydration
- * (but not necessarily patching)
- * e.g. event listeners & v-bind with prop modifier
- */
- NEED_HYDRATION = 1 << 5,
- /**
- * Indicates a fragment whose children order doesn't change.
- */
- STABLE_FRAGMENT = 1 << 6,
- /**
- * Indicates a fragment with keyed or partially keyed children
- */
- KEYED_FRAGMENT = 1 << 7,
- /**
- * Indicates a fragment with unkeyed children.
- */
- UNKEYED_FRAGMENT = 1 << 8,
- /**
- * Indicates an element that only needs non-props patching, e.g. ref or
- * directives (onVnodeXXX hooks). since every patched vnode checks for refs
- * and onVnodeXXX hooks, it simply marks the vnode so that a parent block
- * will track it.
- */
- NEED_PATCH = 1 << 9,
- /**
- * Indicates a component with dynamic slots (e.g. slot that references a v-for
- * iterated value, or dynamic slot names).
- * Components with this flag are always force updated.
- */
- DYNAMIC_SLOTS = 1 << 10,
- /**
- * Indicates a fragment that was created only because the user has placed
- * comments at the root level of a template. This is a dev-only flag since
- * comments are stripped in production.
- */
- DEV_ROOT_FRAGMENT = 1 << 11,
- /**
- * SPECIAL FLAGS -------------------------------------------------------------
- * Special flags are negative integers. They are never matched against using
- * bitwise operators (bitwise matching should only happen in branches where
- * patchFlag > 0), and are mutually exclusive. When checking for a special
- * flag, simply check patchFlag === FLAG.
- */
- /**
- * Indicates a hoisted static vnode. This is a hint for hydration to skip
- * the entire sub tree since static content never needs to be updated.
- */
- HOISTED = -1,
- /**
- * A special flag that indicates that the diffing algorithm should bail out
- * of optimized mode. For example, on block fragments created by renderSlot()
- * when encountering non-compiler generated slots (i.e. manually written
- * render functions, which should always be fully diffed)
- * OR manually cloneVNodes
- */
- BAIL = -2,
- }
- /**
- * dev only flag -> name mapping
- */
- export const PatchFlagNames: Record<PatchFlags, string> = {
- [PatchFlags.TEXT]: `TEXT`,
- [PatchFlags.CLASS]: `CLASS`,
- [PatchFlags.STYLE]: `STYLE`,
- [PatchFlags.PROPS]: `PROPS`,
- [PatchFlags.FULL_PROPS]: `FULL_PROPS`,
- [PatchFlags.NEED_HYDRATION]: `NEED_HYDRATION`,
- [PatchFlags.STABLE_FRAGMENT]: `STABLE_FRAGMENT`,
- [PatchFlags.KEYED_FRAGMENT]: `KEYED_FRAGMENT`,
- [PatchFlags.UNKEYED_FRAGMENT]: `UNKEYED_FRAGMENT`,
- [PatchFlags.NEED_PATCH]: `NEED_PATCH`,
- [PatchFlags.DYNAMIC_SLOTS]: `DYNAMIC_SLOTS`,
- [PatchFlags.DEV_ROOT_FRAGMENT]: `DEV_ROOT_FRAGMENT`,
- [PatchFlags.HOISTED]: `HOISTED`,
- [PatchFlags.BAIL]: `BAIL`,
- }
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