| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255 |
- import { ErrorCodes, callWithErrorHandling } from './errorHandling'
- import { isArray } from '@vue/shared'
- import { ComponentPublicInstance } from './componentPublicInstance'
- export interface SchedulerJob {
- (): void
- /**
- * unique job id, only present on raw effects, e.g. component render effect
- */
- id?: number
- /**
- * Indicates whether the job is allowed to recursively trigger itself.
- * By default, a job cannot trigger itself because some built-in method calls,
- * e.g. Array.prototype.push actually performs reads as well (#1740) which
- * can lead to confusing infinite loops.
- * The allowed cases are component update functions and watch callbacks.
- * Component update functions may update child component props, which in turn
- * trigger flush: "pre" watch callbacks that mutates state that the parent
- * relies on (#1801). Watch callbacks doesn't track its dependencies so if it
- * triggers itself again, it's likely intentional and it is the user's
- * responsibility to perform recursive state mutation that eventually
- * stabilizes (#1727).
- */
- allowRecurse?: boolean
- }
- export type SchedulerCb = Function & { id?: number }
- export type SchedulerCbs = SchedulerCb | SchedulerCb[]
- let isFlushing = false
- let isFlushPending = false
- const queue: (SchedulerJob | null)[] = []
- let flushIndex = 0
- const pendingPreFlushCbs: SchedulerCb[] = []
- let activePreFlushCbs: SchedulerCb[] | null = null
- let preFlushIndex = 0
- const pendingPostFlushCbs: SchedulerCb[] = []
- let activePostFlushCbs: SchedulerCb[] | null = null
- let postFlushIndex = 0
- const resolvedPromise: Promise<any> = Promise.resolve()
- let currentFlushPromise: Promise<void> | null = null
- let currentPreFlushParentJob: SchedulerJob | null = null
- const RECURSION_LIMIT = 100
- type CountMap = Map<SchedulerJob | SchedulerCb, number>
- export function nextTick(
- this: ComponentPublicInstance | void,
- fn?: () => void
- ): Promise<void> {
- const p = currentFlushPromise || resolvedPromise
- return fn ? p.then(this ? fn.bind(this) : fn) : p
- }
- export function queueJob(job: SchedulerJob) {
- // the dedupe search uses the startIndex argument of Array.includes()
- // by default the search index includes the current job that is being run
- // so it cannot recursively trigger itself again.
- // if the job is a watch() callback, the search will start with a +1 index to
- // allow it recursively trigger itself - it is the user's responsibility to
- // ensure it doesn't end up in an infinite loop.
- if (
- (!queue.length ||
- !queue.includes(
- job,
- isFlushing && job.allowRecurse ? flushIndex + 1 : flushIndex
- )) &&
- job !== currentPreFlushParentJob
- ) {
- queue.push(job)
- queueFlush()
- }
- }
- function queueFlush() {
- if (!isFlushing && !isFlushPending) {
- isFlushPending = true
- currentFlushPromise = resolvedPromise.then(flushJobs)
- }
- }
- export function invalidateJob(job: SchedulerJob) {
- const i = queue.indexOf(job)
- if (i > -1) {
- queue[i] = null
- }
- }
- function queueCb(
- cb: SchedulerCbs,
- activeQueue: SchedulerCb[] | null,
- pendingQueue: SchedulerCb[],
- index: number
- ) {
- if (!isArray(cb)) {
- if (
- !activeQueue ||
- !activeQueue.includes(
- cb,
- (cb as SchedulerJob).allowRecurse ? index + 1 : index
- )
- ) {
- pendingQueue.push(cb)
- }
- } else {
- // if cb is an array, it is a component lifecycle hook which can only be
- // triggered by a job, which is already deduped in the main queue, so
- // we can skip duplicate check here to improve perf
- pendingQueue.push(...cb)
- }
- queueFlush()
- }
- export function queuePreFlushCb(cb: SchedulerCb) {
- queueCb(cb, activePreFlushCbs, pendingPreFlushCbs, preFlushIndex)
- }
- export function queuePostFlushCb(cb: SchedulerCbs) {
- queueCb(cb, activePostFlushCbs, pendingPostFlushCbs, postFlushIndex)
- }
- export function flushPreFlushCbs(
- seen?: CountMap,
- parentJob: SchedulerJob | null = null
- ) {
- if (pendingPreFlushCbs.length) {
- currentPreFlushParentJob = parentJob
- activePreFlushCbs = [...new Set(pendingPreFlushCbs)]
- pendingPreFlushCbs.length = 0
- if (__DEV__) {
- seen = seen || new Map()
- }
- for (
- preFlushIndex = 0;
- preFlushIndex < activePreFlushCbs.length;
- preFlushIndex++
- ) {
- if (__DEV__) {
- checkRecursiveUpdates(seen!, activePreFlushCbs[preFlushIndex])
- }
- activePreFlushCbs[preFlushIndex]()
- }
- activePreFlushCbs = null
- preFlushIndex = 0
- currentPreFlushParentJob = null
- // recursively flush until it drains
- flushPreFlushCbs(seen, parentJob)
- }
- }
- export function flushPostFlushCbs(seen?: CountMap) {
- if (pendingPostFlushCbs.length) {
- const deduped = [...new Set(pendingPostFlushCbs)]
- pendingPostFlushCbs.length = 0
- // #1947 already has active queue, nested flushPostFlushCbs call
- if (activePostFlushCbs) {
- activePostFlushCbs.push(...deduped)
- return
- }
- activePostFlushCbs = deduped
- if (__DEV__) {
- seen = seen || new Map()
- }
- activePostFlushCbs.sort((a, b) => getId(a) - getId(b))
- for (
- postFlushIndex = 0;
- postFlushIndex < activePostFlushCbs.length;
- postFlushIndex++
- ) {
- if (__DEV__) {
- checkRecursiveUpdates(seen!, activePostFlushCbs[postFlushIndex])
- }
- activePostFlushCbs[postFlushIndex]()
- }
- activePostFlushCbs = null
- postFlushIndex = 0
- }
- }
- const getId = (job: SchedulerJob | SchedulerCb) =>
- job.id == null ? Infinity : job.id
- function flushJobs(seen?: CountMap) {
- isFlushPending = false
- isFlushing = true
- if (__DEV__) {
- seen = seen || new Map()
- }
- flushPreFlushCbs(seen)
- // Sort queue before flush.
- // This ensures that:
- // 1. Components are updated from parent to child. (because parent is always
- // created before the child so its render effect will have smaller
- // priority number)
- // 2. If a component is unmounted during a parent component's update,
- // its update can be skipped.
- // Jobs can never be null before flush starts, since they are only invalidated
- // during execution of another flushed job.
- queue.sort((a, b) => getId(a!) - getId(b!))
- try {
- for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
- const job = queue[flushIndex]
- if (job) {
- if (__DEV__) {
- checkRecursiveUpdates(seen!, job)
- }
- callWithErrorHandling(job, null, ErrorCodes.SCHEDULER)
- }
- }
- } finally {
- flushIndex = 0
- queue.length = 0
- flushPostFlushCbs(seen)
- isFlushing = false
- currentFlushPromise = null
- // some postFlushCb queued jobs!
- // keep flushing until it drains.
- if (queue.length || pendingPostFlushCbs.length) {
- flushJobs(seen)
- }
- }
- }
- function checkRecursiveUpdates(seen: CountMap, fn: SchedulerJob | SchedulerCb) {
- if (!seen.has(fn)) {
- seen.set(fn, 1)
- } else {
- const count = seen.get(fn)!
- if (count > RECURSION_LIMIT) {
- throw new Error(
- `Maximum recursive updates exceeded. ` +
- `This means you have a reactive effect that is mutating its own ` +
- `dependencies and thus recursively triggering itself. Possible sources ` +
- `include component template, render function, updated hook or ` +
- `watcher source function.`
- )
- } else {
- seen.set(fn, count + 1)
- }
- }
- }
|