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@@ -0,0 +1,176 @@
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+import { NodeOps } from '@vue/runtime-core'
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+import { nodeOps } from '../../runtime-dom/src/nodeOps'
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+
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+const enum Priorities {
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+ NORMAL = 500
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+}
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+
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+const frameBudget = 1000 / 60
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+
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+let currentOps: Op[]
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+
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+const evaluate = (v: any) => {
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+ return typeof v === 'function' ? v() : v
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+}
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+
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+// patch nodeOps to record operations without touching the DOM
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+Object.keys(nodeOps).forEach((key: keyof NodeOps) => {
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+ const original = nodeOps[key] as Function
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+ if (key === 'querySelector') {
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+ return
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+ }
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+ if (/create/.test(key)) {
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+ nodeOps[key] = (...args: any[]) => {
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+ if (currentOps) {
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+ let res: any
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+ return () => {
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+ return res || (res = original(...args))
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+ }
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+ } else {
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+ return original(...args)
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+ }
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+ }
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+ } else {
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+ nodeOps[key] = (...args: any[]) => {
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+ if (currentOps) {
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+ currentOps.push([original, ...args.map(evaluate)])
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+ } else {
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+ original(...args)
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+ }
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+ }
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+ }
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+})
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+
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+type Op = [Function, ...any[]]
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+
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+interface Job extends Function {
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+ ops: Op[]
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+ post: Function
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+ expiration: number
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+}
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+
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+// Microtask for batching state mutations
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+const p = Promise.resolve()
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+
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+export function nextTick(fn?: () => void): Promise<void> {
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+ return p.then(fn)
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+}
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+
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+// Macrotask for time slicing
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+const key = `__vueSchedulerTick`
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+
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+window.addEventListener(
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+ 'message',
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+ event => {
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+ if (event.source !== window || event.data !== key) {
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+ return
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+ }
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+ flush()
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+ },
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+ false
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+)
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+
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+function flushAfterYield() {
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+ window.postMessage(key, `*`)
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+}
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+
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+const patchQueue: Job[] = []
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+const commitQueue: Job[] = []
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+
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+function patch(job: Job) {
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+ // job with existing ops means it's already been patched in a low priority queue
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+ if (job.ops.length === 0) {
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+ currentOps = job.ops
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+ job()
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+ commitQueue.push(job)
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+ }
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+}
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+
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+function commit({ ops }: Job) {
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+ for (let i = 0; i < ops.length; i++) {
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+ const [fn, ...args] = ops[i]
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+ fn(...args)
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+ }
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+ ops.length = 0
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+}
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+
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+function invalidate(job: Job) {
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+ job.ops.length = 0
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+}
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+
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+let hasPendingFlush = false
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+
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+export function queueJob(
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+ rawJob: Function,
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+ postJob: Function,
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+ onError?: (reason: any) => void
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+) {
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+ const job = rawJob as Job
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+ job.post = postJob
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+ job.ops = job.ops || []
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+ // 1. let's see if this invalidates any work that
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+ // has already been done.
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+ const commitIndex = commitQueue.indexOf(job)
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+ if (commitIndex > -1) {
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+ // invalidated. remove from commit queue
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+ // and move it back to the patch queue
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+ commitQueue.splice(commitIndex, 1)
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+ invalidate(job)
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+ // With varying priorities we should insert job at correct position
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+ // based on expiration time.
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+ for (let i = 0; i < patchQueue.length; i++) {
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+ if (job.expiration < patchQueue[i].expiration) {
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+ patchQueue.splice(i, 0, job)
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+ break
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+ }
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+ }
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+ } else if (patchQueue.indexOf(job) === -1) {
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+ // a new job
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+ job.expiration = performance.now() + Priorities.NORMAL
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+ patchQueue.push(job)
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+ }
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+
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+ if (!hasPendingFlush) {
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+ hasPendingFlush = true
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+ const p = nextTick(flush)
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+ if (onError) p.catch(onError)
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+ }
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+}
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+
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+function flush() {
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+ let job
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+ let start = window.performance.now()
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+ while (true) {
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+ job = patchQueue.shift()
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+ if (job) {
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+ patch(job)
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+ } else {
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+ break
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+ }
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+ const now = performance.now()
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+ if (now - start > frameBudget && job.expiration > now) {
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+ break
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+ }
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+ }
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+
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+ if (patchQueue.length === 0) {
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+ const postQueue: Function[] = []
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+ // all done, time to commit!
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+ while ((job = commitQueue.shift())) {
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+ commit(job)
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+ if (job.post && postQueue.indexOf(job.post) < 0) {
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+ postQueue.push(job.post)
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+ }
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+ }
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+ while ((job = postQueue.shift())) {
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+ job()
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+ }
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+ if (patchQueue.length > 0) {
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+ return flushAfterYield()
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+ }
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+ hasPendingFlush = false
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+ } else {
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+ // got more job to do
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+ flushAfterYield()
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+ }
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+}
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