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@@ -1,25 +1,382 @@
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-import type { EffectScope, ShallowRef } from '@vue/reactivity'
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-import type { Block, Fragment } from './block'
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-
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-interface ForBlock extends Fragment {
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- scope: EffectScope
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- state: [
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- item: ShallowRef<any>,
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- key: ShallowRef<any>,
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- index: ShallowRef<number | undefined>,
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- ]
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+import { EffectScope, type ShallowRef, shallowRef } from '@vue/reactivity'
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+import { getSequence, isArray, isObject, isString } from '@vue/shared'
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+import { createComment, createTextNode } from './dom/node'
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+import { type Block, Fragment, insert, remove as removeBlock } from './block'
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+import { warn } from '@vue/runtime-dom'
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+import { currentInstance, isVaporComponent } from './component'
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+import type { DynamicSlot } from './componentSlots'
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+import { renderEffect } from './renderEffect'
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+
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+type ForBlockState = [
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+ item: ShallowRef<any>,
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+ key: ShallowRef<any>,
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+ index: ShallowRef<number | undefined>,
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+]
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+
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+class ForBlock extends Fragment {
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+ scope: EffectScope | undefined
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+ state: ForBlockState
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key: any
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+
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+ constructor(
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+ nodes: Block,
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+ scope: EffectScope | undefined,
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+ state: ForBlockState,
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+ key: any,
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+ ) {
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+ super(nodes)
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+ this.scope = scope
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+ this.state = state
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+ this.key = key
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+ }
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}
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type Source = any[] | Record<any, any> | number | Set<any> | Map<any, any>
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+/*! #__NO_SIDE_EFFECTS__ */
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export const createFor = (
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src: () => Source,
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renderItem: (block: ForBlock['state']) => Block,
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getKey?: (item: any, key: any, index?: number) => any,
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- container?: ParentNode,
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- hydrationNode?: Node,
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+ /**
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+ * Whether this v-for is used directly on a component. If true, we can avoid
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+ * creating an extra fragment / scope for each block
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+ */
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+ isComponent = false,
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once?: boolean,
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+ // hydrationNode?: Node,
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): Fragment => {
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- return [] as any
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+ let isMounted = false
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+ let oldBlocks: ForBlock[] = []
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+ let newBlocks: ForBlock[]
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+ let parent: ParentNode | undefined | null
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+ const parentAnchor = __DEV__ ? createComment('for') : createTextNode()
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+ const ref = new Fragment(oldBlocks)
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+ const instance = currentInstance!
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+
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+ if (__DEV__ && !instance) {
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+ warn('createFor() can only be used inside setup()')
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+ }
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+
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+ const renderList = () => {
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+ const source = src()
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+ const newLength = getLength(source)
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+ const oldLength = oldBlocks.length
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+ newBlocks = new Array(newLength)
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+
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+ if (!isMounted) {
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+ isMounted = true
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+ for (let i = 0; i < newLength; i++) {
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+ mount(source, i)
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+ }
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+ } else {
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+ parent = parent || parentAnchor!.parentNode
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+ if (!oldLength) {
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+ // fast path for all new
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+ for (let i = 0; i < newLength; i++) {
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+ mount(source, i)
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+ }
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+ } else if (!newLength) {
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+ // fast path for clearing
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+ for (let i = 0; i < oldLength; i++) {
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+ unmount(oldBlocks[i])
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+ }
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+ } else if (!getKey) {
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+ // unkeyed fast path
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+ const commonLength = Math.min(newLength, oldLength)
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+ for (let i = 0; i < commonLength; i++) {
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+ const [item] = getItem(source, i)
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+ update((newBlocks[i] = oldBlocks[i]), item)
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+ }
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+ for (let i = oldLength; i < newLength; i++) {
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+ mount(source, i)
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+ }
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+ for (let i = newLength; i < oldLength; i++) {
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+ unmount(oldBlocks[i])
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+ }
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+ } else {
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+ let i = 0
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+ let e1 = oldLength - 1 // prev ending index
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+ let e2 = newLength - 1 // next ending index
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+
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+ // 1. sync from start
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+ // (a b) c
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+ // (a b) d e
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+ while (i <= e1 && i <= e2) {
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+ if (tryPatchIndex(source, i)) {
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+ i++
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+ } else {
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+ break
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+ }
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+ }
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+
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+ // 2. sync from end
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+ // a (b c)
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+ // d e (b c)
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+ while (i <= e1 && i <= e2) {
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+ if (tryPatchIndex(source, i)) {
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+ e1--
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+ e2--
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+ } else {
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+ break
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+ }
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+ }
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+
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+ // 3. common sequence + mount
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+ // (a b)
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+ // (a b) c
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+ // i = 2, e1 = 1, e2 = 2
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+ // (a b)
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+ // c (a b)
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+ // i = 0, e1 = -1, e2 = 0
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+ if (i > e1) {
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+ if (i <= e2) {
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+ const nextPos = e2 + 1
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+ const anchor =
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+ nextPos < newLength
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+ ? normalizeAnchor(newBlocks[nextPos].nodes)
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+ : parentAnchor
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+ while (i <= e2) {
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+ mount(source, i, anchor)
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+ i++
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+ }
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+ }
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+ }
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+
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+ // 4. common sequence + unmount
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+ // (a b) c
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+ // (a b)
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+ // i = 2, e1 = 2, e2 = 1
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+ // a (b c)
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+ // (b c)
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+ // i = 0, e1 = 0, e2 = -1
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+ else if (i > e2) {
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+ while (i <= e1) {
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+ unmount(oldBlocks[i])
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+ i++
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+ }
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+ }
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+
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+ // 5. unknown sequence
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+ // [i ... e1 + 1]: a b [c d e] f g
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+ // [i ... e2 + 1]: a b [e d c h] f g
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+ // i = 2, e1 = 4, e2 = 5
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+ else {
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+ const s1 = i // prev starting index
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+ const s2 = i // next starting index
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+
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+ // 5.1 build key:index map for newChildren
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+ const keyToNewIndexMap = new Map()
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+ for (i = s2; i <= e2; i++) {
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+ keyToNewIndexMap.set(getKey(...getItem(source, i)), i)
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+ }
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+
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+ // 5.2 loop through old children left to be patched and try to patch
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+ // matching nodes & remove nodes that are no longer present
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+ let j
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+ let patched = 0
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+ const toBePatched = e2 - s2 + 1
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+ let moved = false
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+ // used to track whether any node has moved
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+ let maxNewIndexSoFar = 0
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+ // works as Map<newIndex, oldIndex>
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+ // Note that oldIndex is offset by +1
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+ // and oldIndex = 0 is a special value indicating the new node has
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+ // no corresponding old node.
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+ // used for determining longest stable subsequence
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+ const newIndexToOldIndexMap = new Array(toBePatched).fill(0)
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+
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+ for (i = s1; i <= e1; i++) {
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+ const prevBlock = oldBlocks[i]
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+ if (patched >= toBePatched) {
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+ // all new children have been patched so this can only be a removal
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+ unmount(prevBlock)
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+ } else {
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+ const newIndex = keyToNewIndexMap.get(prevBlock.key)
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+ if (newIndex == null) {
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+ unmount(prevBlock)
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+ } else {
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+ newIndexToOldIndexMap[newIndex - s2] = i + 1
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+ if (newIndex >= maxNewIndexSoFar) {
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+ maxNewIndexSoFar = newIndex
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+ } else {
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+ moved = true
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+ }
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+ update(
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+ (newBlocks[newIndex] = prevBlock),
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+ ...getItem(source, newIndex),
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+ )
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+ patched++
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+ }
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+ }
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+ }
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+
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+ // 5.3 move and mount
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+ // generate longest stable subsequence only when nodes have moved
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+ const increasingNewIndexSequence = moved
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+ ? getSequence(newIndexToOldIndexMap)
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+ : []
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+ j = increasingNewIndexSequence.length - 1
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+ // looping backwards so that we can use last patched node as anchor
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+ for (i = toBePatched - 1; i >= 0; i--) {
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+ const nextIndex = s2 + i
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+ const anchor =
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+ nextIndex + 1 < newLength
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+ ? normalizeAnchor(newBlocks[nextIndex + 1].nodes)
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+ : parentAnchor
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+ if (newIndexToOldIndexMap[i] === 0) {
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+ // mount new
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+ mount(source, nextIndex, anchor)
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+ } else if (moved) {
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+ // move if:
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+ // There is no stable subsequence (e.g. a reverse)
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+ // OR current node is not among the stable sequence
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+ if (j < 0 || i !== increasingNewIndexSequence[j]) {
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+ insert(newBlocks[nextIndex].nodes, parent!, anchor)
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+ } else {
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+ j--
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ ref.nodes = [(oldBlocks = newBlocks)]
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+ if (parentAnchor) {
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+ ref.nodes.push(parentAnchor)
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+ }
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+ }
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+
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+ const mount = (
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+ source: any,
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+ idx: number,
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+ anchor: Node | undefined = parentAnchor,
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+ ): ForBlock => {
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+ const [item, key, index] = getItem(source, idx)
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+ const state = [
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+ shallowRef(item),
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+ shallowRef(key),
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+ shallowRef(index),
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+ ] as ForBlock['state']
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+
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+ let nodes: Block
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+ let scope: EffectScope | undefined
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+ if (isComponent) {
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+ // component already has its own scope so no outer scope needed
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+ nodes = renderItem(state)
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+ } else {
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+ scope = new EffectScope()
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+ nodes = scope.run(() => renderItem(state))!
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+ }
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+
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+ const block = (newBlocks[idx] = new ForBlock(
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+ nodes,
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+ scope,
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+ state,
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+ getKey && getKey(item, key, index),
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+ ))
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+
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+ if (parent) insert(block.nodes, parent, anchor)
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+
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+ return block
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+ }
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+
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+ const tryPatchIndex = (source: any, idx: number) => {
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+ const block = oldBlocks[idx]
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+ const [item, key, index] = getItem(source, idx)
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+ if (block.key === getKey!(item, key, index)) {
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+ update((newBlocks[idx] = block), item)
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+ return true
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+ }
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+ }
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+
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+ const update = (
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+ block: ForBlock,
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+ newItem: any,
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+ newKey = block.state[1].value,
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+ newIndex = block.state[2].value,
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+ ) => {
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+ const [item, key, index] = block.state
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+ if (
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+ newItem !== item.value ||
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+ newKey !== key.value ||
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+ newIndex !== index.value
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+ ) {
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+ item.value = newItem
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+ key.value = newKey
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+ index.value = newIndex
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+ }
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+ }
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+
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+ const unmount = ({ nodes, scope }: ForBlock) => {
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+ removeBlock(nodes, parent!)
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+ scope && scope.stop()
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+ }
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+
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+ once ? renderList() : renderEffect(renderList)
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+ return ref
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+}
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+
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+export function createForSlots(
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+ source: any[] | Record<any, any> | number | Set<any> | Map<any, any>,
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+ getSlot: (item: any, key: any, index?: number) => DynamicSlot,
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+): DynamicSlot[] {
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+ const sourceLength = getLength(source)
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+ const slots = new Array<DynamicSlot>(sourceLength)
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+ for (let i = 0; i < sourceLength; i++) {
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+ const [item, key, index] = getItem(source, i)
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+ slots[i] = getSlot(item, key, index)
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+ }
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+ return slots
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+}
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+
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+function getLength(source: any): number {
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+ if (isArray(source) || isString(source)) {
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+ return source.length
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+ } else if (typeof source === 'number') {
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+ if (__DEV__ && !Number.isInteger(source)) {
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+ warn(`The v-for range expect an integer value but got ${source}.`)
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+ }
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+ return source
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+ } else if (isObject(source)) {
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+ if (source[Symbol.iterator as any]) {
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+ return Array.from(source as Iterable<any>).length
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+ } else {
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+ return Object.keys(source).length
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+ }
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+ }
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+ return 0
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+}
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+
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+function getItem(
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+ source: any,
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+ idx: number,
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+): [item: any, key: any, index?: number] {
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+ if (isArray(source) || isString(source)) {
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+ return [source[idx], idx, undefined]
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+ } else if (typeof source === 'number') {
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+ return [idx + 1, idx, undefined]
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+ } else if (isObject(source)) {
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+ if (source[Symbol.iterator as any]) {
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+ source = Array.from(source as Iterable<any>)
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+ return [source[idx], idx, undefined]
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+ } else {
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+ const key = Object.keys(source)[idx]
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+ return [source[key], key, idx]
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+ }
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+ }
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+ return null!
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+}
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+
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+function normalizeAnchor(node: Block): Node {
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+ if (node instanceof Node) {
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+ return node
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+ } else if (isArray(node)) {
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+ return normalizeAnchor(node[0])
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+ } else if (isVaporComponent(node)) {
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+ return normalizeAnchor(node.block!)
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+ } else {
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+ return normalizeAnchor(node.nodes!)
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+ }
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}
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